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HOW TO Gain World of Warcraft PVP Honor

What is the
Honor System?
The Honor System allows
players to gain rankings based on their PvP performance, with
lucrative rewards for those who distinguish themselves on the field
of battle! Read more about the PvP Honor System.
How do I gain rank in the Honor System?
Players advance in rank
by helping to defeat players of the opposite faction
(Horde/Alliance), or by vanquishing special target NPC's in the
game, which ultimately confers honor.
The amount of damage a player deals to their target determines the
amount of honor they earn. Contributing more damage yields more
points, and less damage yields fewer points. Causing slight damage
to multiple targets may not net as many points as causing severe
damage to a single target. Also, the target must die and the kill
must be honorable in order for honor points to be awarded.
What is an honorable kill?
An honorable kill occurs
when a player takes part in the killing of an appropriate player or
NPC in the player's level range. The color system for players works
the same as it does for monsters. Grey level players will not yield
an honorable kill.
Also, only specific NPC's will yield honorable kills. These are
special target NPC's that are extremely difficult for players to
attack, as they are some of the main leaders of each player faction.
Defeating these NPC's will require a large force of players.
What is a 'Dishonorable kill'?
Any NPC that is marked
with the green word 'Civilian' in its tooltip is considered a
'dishonorable kill'. The 'Civilian' marking will be applied to
general NPC's such as vendors and quest NPCs as the level of the
player begins to exceed the level of the NPC. This means that
players of the appropriate level are allowed to kill general NPC's
that are considered to present a fair fight.
Can I earn honor if I am in a group?
Yes. When grouped with
other players, honor are divided equally amongst the members of the
party. Just like in groups for killing monsters, players can gain
bonus experience for killing players while in a group. If the
character levels of some group members are significantly higher than
others, the amount of honor gained by the lower level members will
be reduced, just like it is with monster experience.
What if I do less damage
than the rest of my group, say through healing, damage over time, or
area-of-effect spells? Do I still get the same amount of honor as my
group?
Yes. Players who are grouped in a party equally split the honor they
earn. The Priest who heals will receive an equal share of points as
the Warrior who is swinging away at the target.
What happens if we take out a faction leader in a raid group? Who
gets the honor?
Members of the raid
group that taps the creature will share the honor points equally.
The points will be distributed the same way as experience points. It
should be noted, however, that strategic targets are there to
promote conflict and role-play between the Alliance and Horde, so
players will find that killing enemy leaders will not be a
disproportionately large source of honor.
If I am a raid leader,
will I receive more honor than other non-leader raid group members?
No. Honor is divided
equally among all raid-party members.
If I am on the other end of the battlefield as my party or raid
group, will I still get honor for any kills they make?
No. Earning honor falls
within the normal rules of experience gain. Players must be in the
general area to receive the honor.
How many points do I need to get my next rank?
This is one area where
the PvP and normal experience system differ. There is no set amount
of honor needed to reach a certain level. The PvP ranking system is
based on the number of players engaging in PvP combat, and how good
each player is in relation to other players.
Think of the PvP rankings as a curve, where the highest ranks will
encompass the top percentage of players. While there are a finite
amount of players who can be in the top ranks, the actual number
will depend on how many other characters on the server are involved
in PvP. The more players competing, the more players will be able to
reach the top ranks.
How many WOW Ratings needed for PVP Rank
60000 <= 14 Rank < 65000
55000 <= 13 Rank < 60000
50000 <= 12 Rank < 55000
45000 <= 11 Rank < 50000
40000 <= 10 Rank < 45000
35000 <= 9 Rank < 40000
30000 <= 8 Rank < 35000
25000 <= 7 Rank < 30000
20000 <= 6 Rank < 25000
15000 <= 5 Rank < 20000
10000 <= 4 Rank < 15000
5000 <= 3 Rank
< 10000
0
<= Rank < 5000
How does my PvP Rank
update?
PvP ranks are compiled
once a week, and will coincide with the weekly server maintenance.
There is a minimum number of honorable kills per week required for
eligibility; this number is flexible and depends on the average
number of honorable kills for your realm that week.
Based on the number of honor received per week and the amount of
people involved in PvP combat, a rating value is assessed for each
player. This value is used to determine progression through the PvP
ranks.
Will I get credit for killing guards?
Based on player feedback
we have decided to no longer award honorable kills for killing NPCs
that are not racial leaders. This will prevent players from feeling
as though they need to "grind" NPC kills for honor. This change will
also help the honorable kill totals mean more than they otherwise
would.
What happens if I am fighting a player and that player runs away,
then another player or group finds the player and kills him or her?
Do I get any honor having damaged the player first?
No. If a player does not
take damage for 1 minute since the last time they were attacked in
PvP, any damage done by the first player is null and void. The next
player or group who finds and kills the target gets the credit.
Will there be additional honor gained for rapid-fire killing? For
instance, three honorable kills in thirty seconds.
There are no current
plans to reward players for going on killing sprees, other than the
normal honor they earn.
Will there be a survival bonus? For instance, each kill beyond
the first without dying equates to more honor.
This will not be a
feature upon initial implementation of the Honor System, but is a
possible candidate for continued refinement.
So far it seems like the Honor System is designed for players who
can devote large amounts of time to the game. What if I am a casual
player who cannot devote so much time?
Since the majority of
players in WoW are casual gamers, the majority of player will be
competing against players of a similar skill level and playtime. We
expect many players to be surprised at how viable they will be in
the Honor System.
Rewards
What incentives do I have to gain high ranks in the Honor System?
By killing other players
and racking up honor, players will gain access to the Officer's
barracks in Orgrimmar and Stormwind City. Each new rank players gain
will open up new items, weapons, and armor for them to use. Along
with the new items players will also have their current Honor Rank
displayed for all to see. Here is a list of the ranks and rewards
given per rank:
Will the
rewards ever include new spells or talents for characters of higher
ranks?
No. Currently we do not
have any plans to reward players with new talents or spells.
Will my title be visible to those around me?
Yes. Players will be
able to see other player titles as part of their names. In addition,
players may view others' honor tabs through the inspect feature.
The previews on the website showed a few weapons and armor. Is
that all we will be able to obtain?
No. The preview
displayed just a few of the rewards. More rewards will be available
in game.
Honor Decay
Once I gain Honor, do I keep it indefinitely, or do I have to
keep earning it?
The Honor System is
created so that players have to continue killing the enemy in order
to keep their ranks. If a player does not fight or does not earn as
many points from week to week, his or her standing will fluctuate.
Over time Honor points will "decay". If a player goes down in ranks,
any titles he has earned will be taken away until the rank is earned
back.
What do you mean my Honor points will decay?
There is only a percentage correction between the current honor
rating and the new rating. This is because honor points behave more
like a rating system than a leveling system.
Does it always correct at the same rate, or do the player's
rank/duration away affect it?
Rank changes as a
percentage of the difference between a player's current honor rating
and his or her current week's honor rating. However, in order to
give players a cushion for "off weeks", the correction is
substantially faster when a player is increasing their honor rating
than it is going down.
Does it decay to zero, or is there some nominal rank it stops at?
Players would typically
have to be inactive in PvP for a very long time (months) before they
lose all rank.
Penalties
What sort of penalties are there for dishonorable behavior?
We have recently
implemented the first steps toward a Dishonor system. Trivial
civilian NPCs such as quest givers and vendors give Dishonorable
Kills to players who kill them, or who are part of a party that
kills them.
Are there any places where we can fight that will cause a negative
honor gain if you kill the opposing faction? An example would be an
Argent Dawn camp?
Not at this time. However, there will be times at which players will
be worth no honor. For example, when a player loads into the world
by crossing an instance line or logging in, or immediately after
landing from a flight, that player will be worth no honor for a
short time.
Are there any safe guards in place to prevent players from
killing each other to climb up the ranks? For example, "you let me
kill you and I will let you kill me" over and over again? That seems
like it would be the fastest way to reach the top ranks of the Honor
System.
Killing the same player repeatedly will have diminishing returns, so
it will not be worthwhile for either player. In addition to that,
any players caught participating in behavior described above will be
guilty of exploiting the game and will be dealt with accordingly.
The system we have in place can track unusual patterns to help
expose this behavior.
What if guilds coordinate with each other to "trade" players to
kill so they are not always fighting the same player?
Any guilds caught
participating in this activity will also be considered exploiting
the game and will be penalized accordingly.
If I gain the 5th rank, and I purchase the Bracers as listed in
the chart above, what happens if I drop down to the 4th rank. Will I
still be able to wear the bracers?
Characters are able to
equip gear obtained from honor rewards based on the highest rank
that the character has attained in their lifetime.
WOW Battlegrounds
How does the Honor System fit in with the Battlegrounds?
In the Battlegrounds
players will be fighting primarily against other players which will
net honor. There will also be other methods of earning honor in the
Battlegrounds besides player-vs-player battles. Battlegrounds are
instances geared towards promoting player-vs-player combat, so
players who complete objectives in Battlegrounds will receive honor.
How does the PvP system that is being implemented affect the world
outside Battlegrounds. In other words, in contested zones will I be
able to control graveyards and other key points?
While we are looking to have player-vs-player combat affect the
outside world in ways that are interesting and most of all fun to
players, this will not be a feature that is included in the initial
Honor System or Battleground patches.
Will killing players in the Battlegrounds automatically result in
me getting more honor than if I kill someone on the other parts of
the realm?
No. However players
participating in Battlegrounds can earn honor in other ways besides
killing players.
Misc.
Will one class have an advantage over the others? Some classes
seem to be better equipped for gaining honor than others; was that
taken into consideration?
During our testing we
did not come across any one class that had a distinct advantage over
the others. Each class has an equal chance of rising through the
ranks depending on how it is played. Keep in mind that the number of
honorable kills that a player makes does not determine the rate at
which ranks are gained, only that a fair kill was made. That should
help alleviate some of the fears about certain classes being better
than others. The more a player participates in player-vs-player
battles, the higher the rank will be.
It seems that some realms have way more Alliance than Horde
members. How will this affect the Honor System ?
Contrary to popular
belief, the numbers of Horde and Alliance are very similar on
player-vs-player realms.
How am I supposed to play the game when every where I go someone
is waiting to gank me? The graveyard is nice, but I want to see the
rest of the world too!
Players who chose to
create characters on a PvP realm are supposed to feel a sense of
danger where ever they go, that is why we offer player-vs-player
realms!
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